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Call for Papers

GRAPP is sponsored by INSTICC – Institute for Systems and Technologies of Information, Control and Communication

SCOPE

The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along five main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics. We welcome papers describing original work in any of the areas listed below. Papers describing advanced prototypes, systems, tools and techniques as well as general survey papers indicating future directions are also encouraged. Paper acceptance will be based on quality, relevance to the conference themes and originality. The conference program will include both oral and poster presentations. Special sessions, dedicated to case-studies and commercial presentations, as well as technical tutorials, dedicated to technical/scientific topics, are also envisaged. Companies interested in presenting their products/methodologies or researchers interested in lecturing a tutorial are invited to contact the conference secretariat.

CONFERENCE AREAS

Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:

1. GEOMETRY AND MODELING
2. RENDERING
3. ANIMATION AND SIMULATION
4. INTERACTIVE ENVIRONMENTS


AREA 1: GEOMETRY AND MODELING


  • Procedural and Multiresolution Modeling
  • Image-Based Modeling
  • Solid and Heterogeneous Modeling
  • Geometric Computing
  • Surface Modeling
  • Physics-Based Modeling
  • Fundamental Methods and Algorithms
  • Model Validation
  • Texture Models, Analysis, and Synthesis
  • CAGD/CAD/CAM Systems
  • Quad-Dominant Remeshing
  • Hexahedral Meshing
  • 3D Model Repair and scene reconstruction
  • Architectural Geometry
  • Processing Frameworks and Data Structures
  • Modeling and Algorithms
  • Scene and Object Modeling
  • Modeling of Natural Scenes and Phenomena

AREA 2: RENDERING


  • Real-Time Rendering
  • Shadows, Translucency and Visibility
  • High-Performance Computing and Parallel Rendering
  • Computational Photography
  • Systems and Software Architectures for Rendering
  • Volume Rendering
  • Rendering Algorithms
  • Image-Based Rendering
  • Lighting and Appearance
  • Non-Photorealistic Rendering, Painting-like rendering, Drawing
  • Rendering Hardware
  • Point-Based Rendering

AREA 3: ANIMATION AND SIMULATION


  • Real-time Clothing and virtual fashion
  • Animation from Motion Capture
  • Real-time character Animation
  • Plausible Motion Simulation
  • Animation of Particle Systems
  • Human Figure Animation
  • Crowd Simulation
  • Physics-based Animation
  • Image-based Animation
  • Modeling and Simulation for Education and Training
  • Scalable Fluid Simulation
  • Simulation of Elastic Rods, Shells, and Solids
  • Dynamic Simulation of Physical Behaviour
  • Animation Algorithms and Techniques
  • Real-time Visual Simulation
  • Special Effects
  • Facial Animation
  • Animation Systems

AREA 4: INTERACTIVE ENVIRONMENTS


  • Procedural and interactive artworks
  • Graphical Interfaces
  • Virtual Humans and Artificial Life
  • Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients
  • Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs
  • Sketch-based Interfaces
  • Virtual Reality Tools and Languages
  • Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, Including the Semantic Web
  • e-Learning Applications and Computer Graphics
  • Games for Education and Training
  • Human Performance and Usability of Virtual Environments
  • Augmented, Mixed and Virtual Environments
  • Virtual Tours
  • Hardware Technologies for Augmented, Mixed and Virtual Environments
  • Collaborative Augmented, Mixed and Virtual Environments
  • Distributed Augmented, Mixed and Virtual Reality
  • Real-time Graphics
  • Advanced User Interfaces
  • Mobile Interfaces

VISIGRAPP KEYNOTE SPEAKERS

VISIGRAPP 2019 will have several invited keynote speakers, who are internationally recognized experts in their areas. Their names are not yet confirmed.

PAPER SUBMISSION

Authors should submit a paper in English, carefully checked for correct grammar and spelling, addressing one or several of the conference areas or topics. Each paper should clearly indicate the nature of its technical/scientific contribution, and the problems, domains or environments to which it is applicable. To facilitate the double-blind paper evaluation method, authors are kindly requested to produce and provide the paper WITHOUT any reference to any of the authors, including the authors’ personal details, the acknowledgments section of the paper and any other reference that may disclose the authors’ identity.

Only original papers should be submitted. Authors are advised to read INSTICC's ethical norms regarding plagiarism and self-plagiarism thoroughly before submitting and must make sure that their submissions do not substantially overlap work which has been published elsewhere or simultaneously submitted to a journal or another conference with proceedings. Papers that contain any form of plagiarism will be rejected without reviews.

Authors can submit their work in the form of a Regular Paper, representing completed and validated research, or as a Position Paper, portraying a short report of work in progress or an arguable opinion about an issue discussing ideas, facts, situations, methods, procedures or results of scientific research focused on one of the conference topic areas. All papers must be submitted through the online submission platform PRIMORIS and should follow the instructions and templates that can be found under Guidelines and Templates. After the paper submission has been successfully completed, authors will receive an automatic confirmation e-mail.

PUBLICATIONS

All accepted papers will be published in the conference proceedings, under an ISBN reference, on paper and on CD-ROM support.
SCITEPRESS is a member of CrossRef (http://www.crossref.org/) and every paper on our digital library is given a DOI (Digital Object Identifier).
The proceedings will be submitted for indexation by Thomson Reuters Conference Proceedings Citation Index (CPCI/ISI), INSPEC, DBLP, EI (Elsevier Engineering Village Index) and Scopus.

IMPORTANT DATES

Conference Date: 25 - 27 February, 2019

Paper Submission: October 1, 2018
Authors Notification:
November 29, 2018
Camera Ready and Registration:
December 13, 2018

Paper Submission: November 15, 2018
Authors Notification:
December 20, 2018
Camera Ready and Registration:
January 4, 2019

Workshops
Workshop Proposal: October 17, 2018

Doctoral Consortium
Paper Submission: December 27, 2018
Authors Notification: January 10, 2019
Camera Ready and Registration: January 18, 2019

Special Sessions
Special Session Proposal: October 17, 2018

Tutorials
Tutorial Proposal: January 10, 2019

Demos
Demo Proposal: January 10, 2019

Panels
Panel Proposal: January 10, 2019

SECRETARIAT

GRAPP Secretariat
Address: Av. D. Manuel I, 27A, 2º esq.
             2910-595 Setúbal - Portugal
Tel.: +351 265 100 033
Fax: +351 265 520 186
e-mail: grapp.secretariat@insticc.org
Web: http://www.grapp.visigrapp.org/

VENUE

Available soon.

VISIGRAPP CONFERENCE CHAIR

Jose BrazEscola Superior de Tecnologia de Setúbal, Portugal

PROGRAM CO-CHAIRS

Ana Paula CláudioBioISI, Faculdade de Ciências, Universidade de Lisboa, Portugal
Kadi BouatouchIRISA, France

PROGRAM COMMITTEE MEMBERS

Available soon.

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